A city built inside Habbo.

Nine streets, six organizations, and a few hundred decisions a day made by whoever's standing in them.


HabSociety is a roleplay city inside Habbo Hotel. The layout is a three-by-three grid: four corners, four connecting roads, and the Town Center holding it together — with the buildings people actually use built straight into the streets.

Everything happens in character, on the street, in front of whoever else is there. A robbery is not a plot point somebody typed in a channel — it's something that happens to a bank while a teller is standing at the counter, watching it happen.

The organizations give the city its shape: somewhere to work, someone to answer to, a reason for two strangers to start talking. Everyone else fills in what's left.

The Town Bank in the city.

What you can do here

The short answer is most things, as long as somebody is there to see it.

Work a job

Join an organization and do the work properly. Shifts, callouts, colleagues, the lot.

Run your own thing

Not everything in the city is official. If you can make it work on the street, it is part of the city.

Commit crime

Theft, fraud, whatever you can plan. It counts precisely because somebody is going to come looking for you.

Just live here

Plenty of the best roleplay is two people on a bench in the park with nothing in particular happening.

Come and see it.

The map is public and needs no account.